It is late 21 BBY, you find yourselves deep in a galaxy consumed by war. The Republic’s clone armies battle the relentless Separatist droids across countless worlds. As the fighting drags on, Jedi generals grow weary, victories feel hollow, and the cost keeps rising. You may think you understand the sides—but in this war, nothing is as simple as it seems.
Played | 17 times |
Cloned | 6 times |
Created | 44 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Coordinates | (2175, -4643) |
D’Qar is a remote Outer Rim world characterized by rocky plains, scattered forests, and a temperate climate. During the Clone Wars, it was likely a quiet, sparsely populated planet with no major strategic importance. Small settlements and farming communities dotted its surface, with occasional Republic outposts monitoring the Outer Rim. Its isolation made it a refuge for smugglers and refugees fleeing the war’s front lines.
D’Qar features wide open rocky plains interspersed with dense patches of coniferous forests. Rolling hills and jagged cliffs break up the landscape under a pale blue sky. Small villages with simple stone and wood buildings dot the terrain, connected by dirt roads. Occasional Republic watchtowers or small outposts rise above the treetops. The atmosphere is crisp and clean, with clear lakes reflecting the surrounding greenery—peaceful, rugged, and quietly distant from the war’s frontlines.