Shifting Sands world illustration - Low Fantasy theme
Low Fantasy

Shifting Sands

A
Angusi

The Shifting Sands Desert, known for its unpredictable sandstorms covers thousands of square miles. It is home to the Desertborne Humans, who live nomadically, following the desert's weather patterns. The desert also contains hidden oases, caves and ruins of old cities. On the frontiers of the desert, poachers sometimes threaten the balance, and some bandits roam the desert. The tribes mantain most of the time peaceful relations but thrive for power.


Author's Note: WORK IN PROGRESS, feedback on Discord is really apreciated, as the CI's and some things are still being tested. There is some special mecanics in this campaing (which obviously you can deactivate): -Water and Food supplies matter. There is a counter that shows your daily supplies, the food water counter shows how many days you have, including the current. So having 1 suplies means that tomorrow you will starve. Any day that you are at 0, you will be poisoned and loose 20% of your health. The maximum storage is determined by your gear. There is gear to store supplies for 3 days, and gear for 7 days. -There is a maximum of hours you can travel. Upon reaching it you must rest before continuing. I advise to specify the direction and the number of hours you wish to travel. Franz usually keeps track of this two counters well, but as always, sometimes you have to manually correct it. Thanks to Rhetorici for the amazing work done with items and spells, I just cloned nearly all, and I'm currently trying to overcome a bug that doesn't let me import them. https://play.fables.gg/profile/Rhetorici
Played114 times
Cloned13 times
Created
42 days ago
Last Updated
1 days ago
VisibilityPublic
Skor-Dhum
Skor-Dhum
Area
Details
Size0
TypeDesert Cliffside City
Description

A sprawling city carved into towering sun-baked cliffs, featuring a colossal scorpion mandible gateway with a stinger spire. Vast caverns and tunnels serve as homes and communal spaces, adorned with polished walls showcasing Scorvian art and celestial maps. Spiraling ramps and passages connect vertical levels, with iridescent resin linings and chitin decorations. Ventilation shafts and light wells funnel cool air and sunlight deep into the city. The matriarchal society is stratified, with the Great Mother and Broodmothers in the deepest chambers, warriors and laborers above, and celestial shrines at the peaks. Sacred water sources are cultivated within. Defenses include natural cliff fortifications, guarded entrances with venom-laced ballistae, hidden traps, and narrow passages designed to funnel invaders into kill zones, leveraging the desert terrain expertly.

Appearance

The entrance is a massive archway shaped like giant scorpion mandibles. Inside, smooth, polished rock walls shimmer with iridescent resin and intricate carvings of Scorvian history and star maps. Spiraling ramps wind through natural fissures, connecting multi-level caverns filled with chitin-adorned structures. Light wells and ventilation shafts bring sunlight and cool air deep into the city, casting shadows. The lowest chambers are shadowed and secure, while upper levels bustle with activity.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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