Fantasy
Based on Fire Emblem: Three Houses
Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers.
Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played | 7 times |
Cloned | 3 times |
Created | 63 days ago |
Last Updated | 50 days ago |
Visibility | Public |
HP Range150 - 175 (Avg: 163)
AC17
XP1250
Description
The Wild Demonic Beast is a formidable, feral creature encountered in the wild. These beasts have lost all sense of reason and are infused with a powerful poison, making them particularly dangerous adversaries.
Details
Size | Large |
Type | Monstrosity |
CR | 9 |
XP | 1250 |
Languages | understands Abyssal, Can't speak |
Defenses
Armor Class | 17 |
HP Range | 150 - 175 (Avg: 163) |
Damage Vulnerabilities | Radiant |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | Prone, Charmed, Frightened |
Actions
Bite (Melee Weapon Attack)
+9 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage plus 7 (2d6) poison damage.
Claw (Melee Weapon Attack)
+9 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 6) slashing damage.
Poison Breath (Recharge 5–6)
The Wild Demonic Beast exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.