Fantasy
Based on Fire Emblem: Three Houses
Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers.
Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played | 7 times |
Cloned | 3 times |
Created | 63 days ago |
Last Updated | 50 days ago |
Visibility | Public |
HP Range150 - 200 (Avg: 175)
AC18
XP5000
Description
The Golem is a towering mechanical construct created by the Church of Seiros, designed to serve as a formidable guardian. With its robust armor and magical enhancements, it poses a significant challenge to any who dare to approach sacred sites.
Details
Size | Large |
Type | Construct |
CR | 10 |
XP | 5000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing, Radiant |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Unconscious |
Actions
Guardian's Shield
The Golem can create a shield in a 10ft. radius that protects itself and all allies within the shield for 2 turns. Enemies can't breach the Shileld, destroy it or deal damage to anyone within. Anyone within the shield also can't affect anyone outside of it. Enemies can also be enclosed within a shield. recharge: 4 Turns
Heavy Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 8) bludgeoning damage.
Multiattack
The Seiros Golem makes two melee attacks.