The Eagle's Flight world illustration - Fantasy theme
Fantasy

The Eagle's Flight

P
PeaPod420

Based on Fire Emblem: Three Houses


Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers. Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played7 times
Cloned3 times
Created
63 days ago
Last Updated
50 days ago
VisibilityPublic
Holy Golem
CR 10Large Construct
Holy Golem
HP Range150 - 200 (Avg: 175)
AC18
XP5000

Description

The Golem is a towering mechanical construct created by the Church of Seiros, designed to serve as a formidable guardian. With its robust armor and magical enhancements, it poses a significant challenge to any who dare to approach sacred sites.

Details
SizeLarge
TypeConstruct
CR10
XP5000
LanguagesNone
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing, Slashing, Radiant
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Actions

Guardian's Shield

The Golem can create a shield in a 10ft. radius that protects itself and all allies within the shield for 2 turns. Enemies can't breach the Shileld, destroy it or deal damage to anyone within. Anyone within the shield also can't affect anyone outside of it. Enemies can also be enclosed within a shield. recharge: 4 Turns

Heavy Slam

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 8) bludgeoning damage.

Multiattack

The Seiros Golem makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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