Fantasy
Based on Fire Emblem: Three Houses
Author's Note: You don't need to know anything about Fire Emblem to play, but beware spoilers.
Also, I tried to add as much detail about the in-game lore to keep key elements of the canon story in the Campaign but the AI kinda does what it wants so it might need some steering from the players if they wish to stay on canon. If you don't, just do what you want and enjoy : )
Played | 7 times |
Cloned | 3 times |
Created | 63 days ago |
Last Updated | 50 days ago |
Visibility | Public |
HP Range200 - 250 (Avg: 225)
AC20
XP4500
Description
The Altered Golem is a powerful mechanical construct created by the Church of Seiros, designed to protect sacred sites and artifacts. With its advanced craftsmanship and formidable presence, it serves as a guardian against intruders.
Details
Size | Large |
Type | Construct |
CR | 11 |
XP | 4500 |
Languages | None |
Defenses
Armor Class | 20 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic, Radiant |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious |
Actions
Heavy Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) bludgeoning damage.
Javelin Throw
The Golem throws a Javelin made of light up to 15ft. +5 to hit, one target. Hit: 20 (2d8) piercing damage + (1d6) radiant damage.
Multiattack
The Altered Golem makes two melee attacks.
Shield Bash
The Altered Golem can use its shield to bash an enemy. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 6) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.