Based on Fire Emblem: Three Houses
Played | 7 times |
Cloned | 3 times |
Created | 62 days ago |
Last Updated | 49 days ago |
Visibility | Public |
Description
Saint Macuil, known as the Wind Caller, is a legendary dragon-like entity and a former tactician of Seiros during the War of Heroes. He embodies the mastery of wind magic and serves as a guardian and arbiter of power, testing those who seek to prove their strength.
Size | Huge |
Type | Dragon |
CR | 10 |
XP | 13000 |
Languages | Draconic, Celestial |
Armor Class | 22 |
HP Range | 350 - 350 (Avg: 350) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Fire, Cold |
Damage Immunities | Poison, Psychic |
Condition Immunities | Frightened, Paralyzed |
Crest of Macuil
Macuil can channel the power of his crest to enhance his spells. Once per turn, when he casts a spell, he can add an additional 1d10 damage of a type of his choice.
Desert Mirage
Macuil creates illusory duplicates of himself, confusing his enemies. Until the end of his next turn, he can make a DC 20 Intelligence saving throw to create 1d4 illusory duplicates that last for 1 minute.
Tactical Retreat
As a bonus action, Macuil can teleport up to 120 feet to an unoccupied space he can see, leaving behind a gust of wind that knocks creatures within 10 feet of his departure point prone.
Wind Slash
Saint Macuil unleashes a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 45 (10d8) slashing damage on a failed save, or half as much damage on a successful one.