Fantasy
325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Author's Note:
Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world.
The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
Played | 743 times |
Cloned | 70 times |
Created | 39 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Ice Spires
Area
Details
Size | 0 |
Type | Mountain Range |
Coordinates | (2421, 5402) to (2885, 5610) |
Description
The frigid Ice Spires, a jagged mountain range in Faerûn's far north, pierce the sky with icy peaks, a realm of biting winds and treacherous fairy ice. Here, north of the Silver Marches and the Endless Ice Sea, and northwest of Anauroch, giants and their kin—frost, fire, hill, and ogre—dominate the landscape. Hartsvale, a secluded human kingdom, clings to a valley within these spires, hemmed in by the mountains, the icy sea, and the Anauroch desert's edge, divided into the High Duchies, Cold Marches, Cuthbert Fief, Baronies of Wind, and Lake Fiefs. Note that Icespire Peak, a dwarven stronghold in the Sword Mountains, and the Great Spire of the Ice Sea, an island structure in Yal Tengri, are distinct from this northern range.