550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 2928 times |
Cloned | 316 times |
Created | 87 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | 0 |
Type | Village |
Settlestone lies windswept and resolute on the southern slopes of Fourthpeak, one of the icy titans of the Spine of the World. Once the proud dwarven hold of Dwarvendarrow, it was shattered in a fierce clash against drow, goblins, and kobolds. What remains—stone foundations and sundered arches—has since been claimed by the barbarians of Icewind Dale. Now, Settlestone endures as a place of primal tenacity, its people hardened by mountain cold and ancient grief. The nearby dwarven fortress of Mithral Hall looms as both protector and relic, its deep halls echoing with the industry of Bruenor Battlehammer's kin. Central to village life is Hengorot, the vast mead hall where the Tribe of the Elk feasts, mourns, and rallies. Timber-framed and iron-banded, it shelters hundreds against the blizzards that howl down the slopes. In Settlestone, the clash of dwarven legacy and barbarian survival shapes a culture both weathered and fierce.
Settlestone appears as a rugged blend of ancient stone ruins and heavy timber lodges, clinging to snow-choked ledges beneath the looming bulk of Fourthpeak. Smoke curls from wooden longhouses, and the towering form of Hengorot rises like a bastion amid the cold. The mountains above glow faintly with frostlight, while distant fires flicker near the entrance to Mithral Hall. Wind howls through broken arches, carrying the scent of pine, smoke, and steel.