Fantasy
325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Author's Note:
Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world.
The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!
Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
Played | 839 times |
Cloned | 83 times |
Created | 42 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Wyll Ravengard
Level 5 Human Warlock -
Wyll Ravengard is a charismatic human warlock, known as the 'Blade of Frontiers,' who struggles with the consequences of his pact with the devil Mizora while striving to protect the innocent.
Details
Race | Human |
Class | Warlock |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 480, -2152 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A handsome human warlock with a strong, chiseled jawline and warm brown eyes. His dark hair is styled to reflect his heroism and noble upbringing. He has a broad, athletic build and wears practical yet stylish clothing that incorporates elements of his noble heritage and adventurous lifestyle.
personality
Wyll is charismatic, heroic, and deeply compassionate. He's a skilled swordsman and a champion of the people. He's driven by a strong sense of justice and a desire to protect the innocent. He's willing to risk his own life to save others. He is very honorable.
Beneath his heroic exterior lies a deep-seated guilt and a fear of the consequences of his pact with Mizora. He struggles with the conflict between his desire to do good and the demands of his infernal patron. He possesses a hidden vulnerability and a longing for redemption. He seeks to break free from his pact and to atone for his mistakes. He can be very self critical.
backstory
Wyll Ravengard, son of Grand Duke Ulder Ravengard, grew up immersed in Baldur's Gate's political landscape, yet was grounded by his father's working-class values and practical training. He developed a strong sense of duty to the city and its people. At seventeen, a desperate attempt to thwart a Tiamat cult summoning led him to make a pact with the devil Mizora. In exchange for power to defeat the cultists, Wyll pledged his eternal servitude, a decision that would forever alter his life.
The devil's contract, however, came with a heavy price. Wyll was bound to secrecy, unable to explain the pact or its circumstances, even to his own father. When Ulder Ravengard discovered his son's infernal association, he exiled Wyll from Baldur's Gate, driven by disappointment and a lack of understanding. Forced to the frontiers, Wyll became the "Blade of Frontiers," a wandering hero striving to uphold his ideals of justice and protection while fulfilling Mizora's mysterious commands.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
12
Charisma
20
Armor Class
14
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook

Eldritch Blast
Cantrip
Minor Illusion
Cantrip
Command
Level 1
Invisibility
Level 2
Hold Person
Level 2
Prestidigitation
Cantrip
Hellish Rebuke
Level 1
Counterspell
Level 3