The Forgotten Realms [Fan Version] world illustration - Fantasy theme
Fantasy

The Forgotten Realms [Fan Version]

P
Pollution

325+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure!


Author's Note: Disclaimer: This is a fan-made game set in the Forgotten Realms universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Wizards of the Coast LLC. All intellectual property related to the Forgotten Realms, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Wizards of the Coast. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work. I am a huge fan of Dungeons and Dragons 5th edition. I run D&D games for my friends all the time. Nothing can beat an actual game master who sits down and runs the game for you. This is a nice low commitment way of learning how to play D&D. I hope anyone who plays in this world is inspired to join an actual sit down game with a dungeon master. You will never regret it. This is a passion project and I will always be updating and improving this world. The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. 275+ POIs, 225+ Areas, 100+ Subclasses, 30+ Races, and more to come! Come adventure! Note: If you are Planeshifting to another plane, you sometimes have to manually change your location to get in. For example, if you are looking to slay a particular Devil, it's best to Planeshift to Avernus in text (using a scroll or other method), undo the direction that the AI took you, and then manually change your location to the Plane you are transporting yourself to. The AI will sometimes say you're in Avernus or create a location nearby with a similar name, but your location in game would have only moved about an hour or two travel in a random direction. Delete any new location like that and just go to the actual POI manually if that happens. Have fun!
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Created
40 days ago
Last Updated
3 days ago
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Manual of Golems
Very RareGear (Wondrous Items)
Manual of Golems
Weight5.00 lb.

Description

This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage. | d20 | Golem | Time | Cost | |---|---|---|---| | 1-5 | Clay | 30 days | 65,000 gp | | 6-17 | Flesh | 60 days | 50,000 gp | | 18 | Iron | 120 days | 100,000 gp | | 19-20 | Stone | 90 days | 80,000 gp | To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight5.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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