550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 2928 times |
Cloned | 316 times |
Created | 88 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (-2028, 3903) |
The Nightrain Archive is a subterranean chamber hidden beneath a ruined aqueduct near the Shard of Night, cloaked by illusion and guarded by old Harper wards. Once part of a forgotten elven cistern network, the chamber now serves as a Harper listening post, intelligence cache, and crisis coordination cell within the volatile River District. Here, Harper agents monitor arcane fluctuations from the Cloak Tower, track political maneuvering among the New Neverwinter elite, and broker quiet truces between feuding factions. Led by the half-moon elf spymistress Lysira Teveril, the Archive excels at guiding local outcomes without drawing attention—disrupting cult recruiters, exposing corruption within the Wintershield Watchmen, and leaking truths at just the right time. To the Harpers, the River District is a fragile hinge on which Neverwinter’s fate could swing—and the Nightrain Archive is their invisible hand, keeping it from collapse.
The entrance to the Nightrain Archive lies beneath a moss-slicked arch of cracked stone, where water once flowed but now trickles in slow, whispering threads through the silence of old tunnels. At its threshold, runes shimmer faintly when touched by moonlight, revealing an invisible stairwell that descends into candlelit shadow. The interior is carved from river-cooled basalt, its walls glistening faintly with condensation and faintly glowing lichen. Silvery script weaves across the chamber’s supports—protective glyphs of elven and Harper make, pulsing once when lies are spoken within. Tables of slate and old driftwood are strewn with coded missives, enchanted parchment that vanishes on command, and arcane instruments that track leyline shifts. An inner sanctum holds a glowing orb suspended in water—an ancient scrying relic tuned to magical disturbances in the district above. The air hums with restrained power and echoes of distant footsteps.