550+ POIs, 300+ Areas, 100+ Subclasses, 30+ Races, 100+ NPCs, and more to come! Come and Adventure! This is a fan version of The Forgotten Realms, a land of myth and magic, sprawls across the continent of Faerûn, a world of vibrant cultures, ancient mysteries, and ever-present danger. Enjoy exploring the Sword's Coast, iconic cities like Baldur's Gate, Waterdeep, Neverwinter, Silverymoon, & more!
Played | 2857 times |
Cloned | 304 times |
Created | 86 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (468, -1960) |
The Adamant Spire is an austere chapel-fortress nestled discreetly behind high hedgerows near the edge of Norchapel Lane, its sandstone façade marked only by the sigil of a gauntlet clutching a sword. Built upon the razed estate of a traitorous noble who once trafficked with devils, it now serves as the Order of the Gauntlet’s sanctified outpost in the Upper City. Though nominally a place of prayer and reflection, the Spire functions as a headquarters for sacred surveillance and swift retribution against hidden evils among the elite. Led by Justicar Merel Vaunt, a Helm-sworn inquisitor, the knights here operate under vows of purity and precision. They track infernal pacts, divine omens, and the silent spread of corruption—especially among nobles who believe their station shields them from justice. To the Order, the Spire is both shield and blade: a holy beacon amidst velvet-clad vice.
From the street, the Adamant Spire appears dignified and unassuming, its pale stone exterior devoid of flamboyance, broken only by narrow, arched windows of frosted glass and a small iron bell tower capped with a burnished helm. The perimeter is lined by manicured hedges and blessed iron gates that remain half-closed even during the day. No signage marks its name; only a carved relief of a gauntlet upon the lintel hints at its sacred purpose. At dusk, soft gold light spills through the windows like filtered sanctity, casting halos on the cobbled walk. Inside, the air is reverent and spare. Tall vaulted ceilings arch above prayer halls floored with muted granite tiles etched with radiant lines pointing toward an altar of white marble. The scent of oiled leather, fresh incense, and aged parchment lingers in the air. A single stained-glass window at the far wall depicts Tyr’s blindfolded visage framed by stars and swords, glowing faintly with celestial magic.