Fantasy
Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative.
Played | 185 times |
Cloned | 43 times |
Created | 25 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range95 - 125 (Avg: 110)
AC18
XP2300
Description
The Pale Knights are elite human warriors sworn to protect their kingdom with unmatched skill in both martial combat and arcane arts. They are known for their unwavering loyalty and disciplined training in diverse combat styles and magic.
Details
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common |
Defenses
Armor Class | 18 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Smite (Recharge 5-6)
The Pale Knight channels magical energy into their weapon, adding 14 (4d6) force damage to their next melee attack.
Radiant Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage plus 7 (2d6) radiant damage.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.