Court of Shadows: Intrigue in the Underworld world illustration - Fantasy theme
Fantasy

Court of Shadows: Intrigue in the Underworld

H
Hoko

Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative.
Played185 times
Cloned43 times
Created
25 days ago
Last Updated
4 days ago
VisibilityPublic
Kurthulhu, Lord of the Underworld
CR 17Huge Fiend
Kurthulhu, Lord of the Underworld
HP Range300 - 320 (Avg: 310)
AC19
XP18000

Description

Kurthulhu is a fearsome demon lord ruling the Mesopotamian underworld, embodying death, decay, and shadow. It commands legions of spirits and wields dark necromantic powers to trap souls in eternal torment.

Details
SizeHuge
TypeFiend
CR17
XP18000
LanguagesAbyssal, Aklo, telepathy 120 ft.
Defenses
Armor Class19
HP Range300 - 320 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) necrotic damage.

Multiattack

Kurthulhu makes three attacks: two with its claws and one with its tail.

Soul Chain (Recharge 5-6)

Kurthulhu targets one creature within 60 feet, binding its soul with spectral chains. The target must succeed on a DC 19 Wisdom saving throw or be restrained and take 27 (6d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns.

Tail Whip

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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