Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Played | 185 times |
Cloned | 43 times |
Created | 25 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Kurthulhu is a fearsome demon lord ruling the Mesopotamian underworld, embodying death, decay, and shadow. It commands legions of spirits and wields dark necromantic powers to trap souls in eternal torment.
Size | Huge |
Type | Fiend |
CR | 17 |
XP | 18000 |
Languages | Abyssal, Aklo, telepathy 120 ft. |
Armor Class | 19 |
HP Range | 300 - 320 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) necrotic damage.
Multiattack
Kurthulhu makes three attacks: two with its claws and one with its tail.
Soul Chain (Recharge 5-6)
Kurthulhu targets one creature within 60 feet, binding its soul with spectral chains. The target must succeed on a DC 19 Wisdom saving throw or be restrained and take 27 (6d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns.
Tail Whip
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.