Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Played | 186 times |
Cloned | 43 times |
Created | 25 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
A powerful undead creature that commands dark magic and preys on the living to sustain its immortality. It possesses enhanced strength, speed, and regenerative abilities, making it a formidable foe.
Size | Medium |
Type | Undead |
CR | 10 |
XP | 5900 |
Languages | Common, Infernal |
Armor Class | 18 |
HP Range | 130 - 158 (Avg: 144) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount.
Charm
The greater vampire targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 day.
Children of the Night (1/Day)
The greater vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead.
Multiattack
The greater vampire makes two attacks, only one of which can be a bite.
Unarmed Strike
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.