Fantasy
Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative.
Played | 185 times |
Cloned | 43 times |
Created | 25 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range95 - 125 (Avg: 110)
AC17
XP2300
Description
Armored Succubus Guards serve as torturers and jail keepers under the rule of nobles in the Mesopotamian Underworld, Kur. They are fierce protectors clad in dark, infernal armor, blending seductive charm with brutal enforcement.
Details
Size | Medium |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | Abyssal, Infernal |
Defenses
Armor Class | 17 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charm Gaze
The guard targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns.
Infernal Whip
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) fire damage.
Torturer's Grip
The guard attempts to grapple a creature within 5 feet. On a successful grapple, the target takes 10 (3d6) piercing damage at the start of each of the guard's turns until it escapes.