The KIN world illustration - Dark Fantasy theme
Dark Fantasy

The KIN

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The KIN is a dark fantasy world born from The Confluence, a cataclysmic event that blended the world of modern humans and a mysterious realm. Ruined cities meet haunted wildernesses, as advanced technology collides with untamed magic. Survivors—humans, corrupted elves, adapted dwarves—search and fight against mutated horrors and ancient evils. This brutal world blurs the boundaries of reality, forcing everyone to confront the true meaning of "kin."

Played22 times
Cloned2 times
Created
15 days ago
Last Updated
6 days ago
VisibilityPublic
Root-Warden Behemoth
CR 17Gargantuan Elemental
Root-Warden Behemoth
HP Range300 - 320 (Avg: 310)
AC18
XP18000

Description

A colossal living ecosystem formed from Aether energy, embodying nature's distorted fury. It is a merciless guardian of the Whispering Wilds, capable of manipulating vegetation and unleashing toxic spores.

Details
SizeGargantuan
TypeElemental
CR17
XP18000
LanguagesSylvan, understands Common but cannot speak
Defenses
Armor Class18
HP Range300 - 320 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aetheric Bloom (Recharge 5-6)

The Behemoth releases a cloud of toxic spores in a 30-foot radius. Each creature in the area must make a DC 18 Constitution saving throw or suffer 36 (8d8) poison damage and have their magical or technological energy drained, causing disadvantage on spellcasting or technological device use for 1 minute.

Entangling Roots

The Root-Warden Behemoth causes roots to burst from the ground in a 20-foot radius centered on a point it can see within 60 feet. Each creature in the area must succeed on a DC 18 Dexterity saving throw or be restrained until the end of its next turn.

Root Slam

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. The target must succeed on a DC 18 Strength saving throw or be knocked prone.

Swampy Ground

The Root-Warden Behemoth can turn the ground in a 30-foot radius into a sticky swamp. The area is difficult terrain for all creatures except the Behemoth, and creatures other than the Behemoth must succeed on a DC 18 Strength saving throw or have their speed halved while in the area.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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