
The KIN is a dark fantasy world born from The Confluence, a cataclysmic event that blended the world of modern humans and a mysterious realm. Ruined cities meet haunted wildernesses, as advanced technology collides with untamed magic. Survivors—humans, corrupted elves, adapted dwarves—search and fight against mutated horrors and ancient evils. This brutal world blurs the boundaries of reality, forcing everyone to confront the true meaning of "kin."
Played | 22 times |
Cloned | 2 times |
Created | 15 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
A colossal construct born from the Iron Vanguard's failed project or an ancient elemental trapped in Arcanite ore, embodying unbridled technological and magical power. It disrupts magic and technology, fires devastating Arcanite energy blasts, and regenerates by absorbing metal or ore.
Size | Gargantuan |
Type | Construct |
CR | 17 |
XP | 18000 |
Languages | Understands the languages of its creators but cannot speak |
Armor Class | 20 |
HP Range | 350 - 350 (Avg: 350) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcanite Energy Blast
The Arcanite Titan fires a devastating blast of pure Arcanite energy in a 60-foot line that is 10 feet wide. Each creature in the line must make a DC 18 Dexterity saving throw, taking 8d10 radiant damage on a failed save, or half as much on a successful one. Technological devices in the area lose functionality for 1 minute.
Distortion Aura
The Titan emits an aura in a 30-foot radius that causes spells cast within the area to have a 25% chance to fail and technological devices to malfunction, imposing disadvantage on attack rolls and ability checks that rely on such devices.
Mechanical Slam
The Titan slams a mechanical arm into a target within 15 feet, dealing 4d12 bludgeoning damage plus 3d6 lightning damage.
Metallic Regeneration
At the start of its turn, the Titan regains 20 hit points if it is touching metal or ore.