Isekai
In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."
Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update
“We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.”
Dear Traveler,
Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names.
This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again.
Aeturnum was born from a question that kept me awake at night:
What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost?
And from that question came this world, where:
Memory fuels magic, trade, and trust.
Death is not an ending but the beginning of your name.
Emotion can bend reality, forge weapons, and leave scars that whisper.
And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find.
You may barter your sorrow to cross a memory-bridge.
You may fall in love with someone whose name has already been erased.
You may discover your own past-life waiting in a vault you swore never to open.
Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget.
Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another.
Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink.
Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home.
This world is meant to linger.
In your dreams.
In the silence between dialogue.
In the quiet moment where a stranger says your name and you feel something… familiar.
Aeturnum is not meant to be consumed.
It’s meant to be remembered.
So take your first breath.
Step from the Vaultstream.
And begin.
Start of game instructions:
Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button.
The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries
At times riddles will be given to the player in the form of poetry, use those clues with perception rolls.
— Gazeofdisaster
(Or what’s left of me.)
Played | 9 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Savaen Virell
Level 10 Veyrunari Wyrdchanter -
Savaen Virell is a volcanic prophet with glowing fire-veins and a cryptic nature, whose ember-chants stir molten memories beneath the ashwood of Kessereth.
Details
Race | Veyrunari |
Class | Wyrdchanter |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 3769, -195 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Memory Bank | 0 |
Memory Fragment | 0 |
Memory Shard | 0 |
appearance
A male Veyrunari Wyrdchanter with lava-blackened skin laced with crimson fire-veins. His mouth glows faintly even when silent. He wears a cloak of fused bone-charcoal and cooled obsidian feathers, and carries a walking staff grown from root-char etched with memory glyphs.
personality
Cryptic and theatrical. Speaks in metaphor and riddle unless angered. Believes memory is a furnace — either forge or incineration.
backstory
Born of grief-fire during a ritual gone wrong, Savaen was not meant to survive the birthing flames. Yet he did — and from then on, he heard the Wyrd of Kessereth whispering in molten tongues. He wandered the ashwood as an outcast until his chants calmed a ragequake that would’ve leveled a Reclaimer village. Since then, he has become both feared and revered — a speaker of dangerous truths who believes the Cycle itself is fraying.
Stats
Strength
12
Dexterity
14
Constitution
16
Intelligence
13
Wisdom
15
Charisma
18
Armor Class
12
Max HP
78
Speed
30
HP
78 / 78 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook