The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

g
gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. Start of game instructions: Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button. The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries At times riddles will be given to the player in the form of poetry, use those clues with perception rolls. — Gazeofdisaster (Or what’s left of me.)
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Created
20 days ago
Last Updated
1 days ago
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Delyra Ophen
Delyra Ophen
Level 10 Skaythari Prism Warden -
Delyra Ophen, a noble and protective Skaythari Prism Warden of the Hanging Orchards, binds light and memory to safeguard ancestral echoes stored in Chorus Vines, wielding a mirrored crescent blade and radiant wings.
Details
RaceSkaythari
ClassPrism Warden
Level10
Alignment
PronounsShe/Her
Location3148, 4150
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Memory Bank0
Memory Fragment0
Memory Shard0
appearance
A female Skaythari Prism Warden with limbs wrapped in silken vine-skin blossoming with subtle bioluminescent petals. Her eyes shimmer like dew in the morning sun, reflecting the faces of those she remembers. She carries a mirrored blade shaped like a crescent bloom, and her glider-cape unfurls into radiant wings when airborne.
personality
Noble, protective, and precise. Believes every memory deserves clarity and reverence. Has little patience for deceit or wasted potential.
backstory
Born among the windwoven canopies of Aqualar, Delyra was chosen at a young age by the Prism Bloom — a semi-conscious relic of the Cycle said to reflect a soul’s innermost truth. She trained as a warden to defend the Hanging Orchards from Veilrot corruption and rogue memory-drainers. Her oaths forbid her from descending below the Cloudline without purpose — but rumors of a dying bloom deep within the stormbed have drawn her toward a breaking point.
Stats
Strength
12
Dexterity
18
Constitution
14
Intelligence
16
Wisdom
15
Charisma
17
Armor Class
14
Max HP
85
Speed
30

HP

85 / 85 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Mirrormeld

Mirrormeld

Level 2
Thoughtveil

Thoughtveil

Level 3
Cloudgrasp

Cloudgrasp

Level 3
Twilight Walk

Twilight Walk

Level 3
Echo-Devour

Echo-Devour

Level 4
Grief's Counsel

Grief's Counsel

Level 1
Aura Sense

Aura Sense

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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