The Lost of Time world illustration - Isekai theme
Isekai

The Lost of Time

g
gazeofdisaster

In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."


Author's Note: WIP with handcrafted lore- waiting for features like class skill and lore update “We all die before we are born. Some remember. Most do not. You—you are different. You are awakening.” Dear Traveler, Welcome to Aeturnum, a world stitched together by sorrow, wonder, and a thousand forgotten names. This is not a realm of light and dark, good or evil. This is a world shaped by what you remember, what you forget, and what you are willing to give up to become real again. Aeturnum was born from a question that kept me awake at night: What if our memories were currency? What if our soul was shaped not by what we did—but by what we’ve lost? And from that question came this world, where: Memory fuels magic, trade, and trust. Death is not an ending but the beginning of your name. Emotion can bend reality, forge weapons, and leave scars that whisper. And you—yes, you—might be more than one person, or perhaps less than one, depending on what you find. You may barter your sorrow to cross a memory-bridge. You may fall in love with someone whose name has already been erased. You may discover your own past-life waiting in a vault you swore never to open. Every location breathes: Mountains hum with soul resonance, swamps birth songbound prophets, and cities of glass mirror the names you forget. Every faction is tangled in grief and vision: No clear villains. No perfect heroes. Just philosophies trying to outlive one another. Every class is emotional: You don’t just cast spells or swing swords. You shape memory, wield regret, duel with names, and trap truths inside tattoos and ink. Aeturnum is built for depth. If you like writing layered characters with haunted pasts, uncertain futures, and poetic echoes in every footstep, you’ll feel right at home. This world is meant to linger. In your dreams. In the silence between dialogue. In the quiet moment where a stranger says your name and you feel something… familiar. Aeturnum is not meant to be consumed. It’s meant to be remembered. So take your first breath. Step from the Vaultstream. And begin. Start of game instructions: Do simple inquiries first, ask some questions to initiate the worlds abilities system. It is recommended until the ability system is added in F&F to add the gifted new abilities to spells by and pasting the description into the 'generate ai' button. The game will give you memories as items, use these in your adventures to unlock hidden quests and mysteries At times riddles will be given to the player in the form of poetry, use those clues with perception rolls. — Gazeofdisaster (Or what’s left of me.)
Played9 times
Cloned0 times
Created
20 days ago
Last Updated
1 days ago
VisibilityPublic
Sphere of Annihilation
LegendaryGear (Wondrous Items)
Sphere of Annihilation

Description

This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage. The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. If you attempt to control a sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table. | d100 | Result | |---|---| | 01-50 | The sphere is destroyed. | | 51-85 | The sphere moves through the portal or into the extradimensional space. | | 86-00 | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence.

Details
TypeGear
CategoryWondrous Items
RarityLegendary
Weight0.00 lb.
Cost0 Memory Bank
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service