In Aeturnum, every soul dies before it is born. Life is not a beginning, but a return. People are born carrying the weight of a previous death — a complete, forgotten life that occurred in the metaphysical "First Realm."
Played | 9 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (-5201, -6751) |
An underwater city of glass and coral, illuminated by bioluminescent soulfish, housing dome-like vaults inscribed with spiral script. Air pockets shaped by harmonic resonance allow breathing and speech beneath the waves. The city is arranged in concentric rings around a forbidden inner sanctum. Purpose: Drownsanct is where the Submerged Order seals away memories that cannot be destroyed — cursed truths, pre-Cycle artifacts, and failed convergences that fractured time or soul. Every vault is attuned to a unique echo-key, and opening one requires reliving the memory sealed within. Enforcement: The Order’s elite, the Tidebound Inquisitors, swim silent patrols through its depths, wearing mask-helms forged from Soulglass and sharkbone. Their mere presence causes hallucinations of past water-bound lives. Hook: A vault labeled “Cycle 0: Marrowdeep” has begun humming — even though its key was burned from history.
Vast glass-and-coral structures with glowing soulfish, dome vaults with spiral inscriptions, and curved streets forming concentric rings. Tidebound Inquisitors patrol silently, wearing Soulglass and sharkbone mask-helms, causing hallucinations of past aquatic lives.