The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
Cloned8 times
Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Foss
CR 3Medium Monstrosity
Foss
HP Range45 - 60 (Avg: 53)
AC15
XP700

Description

Foss are elongated, cat-like creatures that blend seamlessly into their surroundings, thanks to their ability to become nearly transparent when standing still. They are stealthy ambush predators, relying on their cunning and agility to stalk unsuspecting prey in dense forests and shadowy landscapes. With their sharp claws and keen senses, Foss are both elusive and deadly.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Strike

The Foss can make a melee attack against a creature it is hidden from, dealing an extra 10 (3d6) damage if the attack hits.

Pounce

If the Foss moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

Transparent Stance

As an action, the Foss can become nearly transparent, making it difficult to perceive. Creatures within 10 feet must succeed on a DC 15 Wisdom (Perception) check to notice it until it moves or takes an action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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