The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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100 days ago
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4 days ago
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Nano-Parasite Swarm
CR 1Tiny Aberration
Nano-Parasite Swarm
HP Range10 - 20 (Avg: 15)
AC12
XP200

Description

Nano-Parasites are a terrifying manifestation of nature's darkest ingenuity. These microscopic organisms have developed a hive mind that enables them to take control of their host's nervous system, transforming their victims into zombie-like creatures that obey the commands of the swarm. Once the host is infected, it becomes a mere puppet, unable to resist the primal urges of the Nano-Parasites to seek out new hosts, perpetuating the cycle of infestation.

Details
SizeTiny
TypeAberration
CR1
XP200
LanguagesUnderstand the languages of its host but cannot speak
Defenses
Armor Class12
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Consume

The swarm feeds on a host's life force, dealing 1d6 necrotic damage. The host must succeed on a DC 12 Constitution saving throw or suffer disadvantage on their next attack roll.

Infect Host

The swarm targets a creature within 5 feet. The creature must succeed on a DC 12 Constitution saving throw or become infected. While infected, the creature is under the control of the Nano-Parasites and can act only as directed by the swarm's hive mind.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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