The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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100 days ago
Last Updated
4 days ago
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Empathic Wolverine
CR 3Small Monstrosity
Empathic Wolverine
HP Range18 - 24 (Avg: 21)
AC14
XP700

Description

The Empathic Wolverine is a fearsome creature, a mutated version of the typical wolverine, possessing grotesque features that enhance its menacing presence. With sharp teeth and claws, these aberrant beings can manipulate emotions, leaving foes ensnared in terrifying feelings of fear or frenzied despair. A yellowish-brown fur covers its muscular body, marred with patches of darker fur, hinting at its unnatural origin and instilling dread in those who behold it.

Details
SizeSmall
TypeMonstrosity
CR3
XP700
Languagesunderstands Common but cannot speak
Defenses
Armor Class14
HP Range18 - 24 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 slashing damage.

Emotional Manipulation

The Empathic Wolverine targets one creature it can see within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or be paralyzed with fear or driven into a suicidal frenzy for 1 minute. The creature may repeat the saving throw at the end of each of its turns, ending the effect on a success.

Multiattack

The Empathic Wolverine makes two attacks: one with its bite and one with its claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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