The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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Created
100 days ago
Last Updated
4 days ago
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Phase Pheasant
CR 3Small Monstrosity
Phase Pheasant
HP Range18 - 24 (Avg: 21)
AC14
XP700

Description

Phase Pheasants are elusive avian creatures that can phase in and out of our dimension, allowing them to slip through physical barriers and attack their prey with precision. Their ability to become intangible at will makes them particularly dangerous in combat, as they can bypass conventional defenses to strike at vital organs or escape from danger.

Details
SizeSmall
TypeMonstrosity
CR3
XP700
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class14
HP Range18 - 24 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Phase Strike

The Phase Pheasant can choose to phase into an intangible state, allowing it to ignore obstacles and defenses. It makes a melee attack against a creature, and if the attack hits, it deals an additional 1d6 necrotic damage.

Phased Escape

The Phase Pheasant can use its bonus action to become intangible, allowing it to instantly retreat from danger. Until the start of its next turn, it can pass through objects and creatures without taking damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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