Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 100 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Probability Wolves are large, menacing canines with a mysterious aura that seems to distort the very fabric of chance around them. Hunting in packs, these wolves are known for their uncanny ability to cause seemingly random, freak accidents that always benefit them, be it tripping a target or causing an obstacle to appear at just the wrong moment. Their eerie howls can instill fear even in the bravest of adventurers, as the probability of success in any encounter seems to fade in their presence.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | None |
Armor Class | 15 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.
Freak Accident
When the wolf attacks, it can force one creature it can see to make a DC 16 Dexterity saving throw. On a failure, that creature suffers an additional 2d6 damage from a random mishap (such as tripping, stumbling, or being hit by falling debris) and has its movement halved until the end of its next turn.
Multiattack
The Probability Wolf makes two attacks: one with its bite and one with its claws.
Probability Howl
As an action, the wolf emits a haunting howl that invokes a wave of chaotic energy. Each creature within 30 feet of the wolf must make a DC 15 Wisdom saving throw or have disadvantage on its next attack roll.