The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Probability Wolves
CR 5Large Monstrosity
Probability Wolves
HP Range85 - 100 (Avg: 93)
AC15
XP1600

Description

Probability Wolves are large, menacing canines with a mysterious aura that seems to distort the very fabric of chance around them. Hunting in packs, these wolves are known for their uncanny ability to cause seemingly random, freak accidents that always benefit them, be it tripping a target or causing an obstacle to appear at just the wrong moment. Their eerie howls can instill fear even in the bravest of adventurers, as the probability of success in any encounter seems to fade in their presence.

Details
SizeLarge
TypeMonstrosity
CR5
XP1600
LanguagesNone
Defenses
Armor Class15
HP Range85 - 100 (Avg: 93)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.

Freak Accident

When the wolf attacks, it can force one creature it can see to make a DC 16 Dexterity saving throw. On a failure, that creature suffers an additional 2d6 damage from a random mishap (such as tripping, stumbling, or being hit by falling debris) and has its movement halved until the end of its next turn.

Multiattack

The Probability Wolf makes two attacks: one with its bite and one with its claws.

Probability Howl

As an action, the wolf emits a haunting howl that invokes a wave of chaotic energy. Each creature within 30 feet of the wolf must make a DC 15 Wisdom saving throw or have disadvantage on its next attack roll.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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