Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 100 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Tectonic Terrapins are enormous turtle-like creatures that dominate the landscape with their massive, armored shells and powerful limbs. They possess the ability to cause localized earthquakes and reshape the terrain around them, making them a force of nature that adventurers must reckon with. When they move, the ground trembles beneath their weight, and their mere presence can alter the geography of an area, carving new valleys or raising hills in their wake.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Terran, understands Common |
Armor Class | 17 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Quake Stomp
The Tectonic Terrapin stomps with tremendous force, causing an earthquake in a 30-foot radius. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 3d10 bludgeoning damage and be knocked prone.
Shell Bash
The Tectonic Terrapin makes a melee attack using its shell. On a hit, the target takes 2d10 + 6 bludgeoning damage.