The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
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Quantum Chameleon
CR 7Small Monstrosity
Quantum Chameleon
HP Range75 - 100 (Avg: 88)
AC16
XP3900

Description

Quantum Chameleons are evolved reptiles that possess abilities that defy conventional physics, making them an unprecedented threat in any environment. With capabilities to warp reality, manipulate time, alter probability, and even share sensory information with their kin across vast distances, they represent a danger that is profound and unpredictable. Their very existence bends the fabric of nature around them, posing not just a physical threat, but a challenge to the rules of reality itself, instilling fear and uncertainty wherever they roam.

Details
SizeSmall
TypeMonstrosity
CR7
XP3900
LanguagesTelepathy with any creature within 300 feet
Defenses
Armor Class16
HP Range75 - 100 (Avg: 88)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Energy Projection

The Quantum Chameleon can absorb energy from an elemental source and project it as a ranged attack, dealing 4d8 energy damage of a chosen type (fire, cold, lightning) to a target within 60 feet.

Probability Shift

As a reaction, the Quantum Chameleon can impose disadvantage on attacks made against it, or force any creature within 30 feet to reroll a successful attack or skill check once per round.

Quantum Camouflage

The Quantum Chameleon can appear to be in multiple locations at once, making all attacks against it have disadvantage until it attacks or is observed in a single location.

Reality Warp

The Quantum Chameleon can phase through solid objects, alter gravity in a 20-foot radius, or create a small wormhole for instantaneous travel to an unoccupied space within 60 feet.

Temporal Distortion

The Quantum Chameleon can create a localized time bubble affecting all creatures within a 10-foot radius, either accelerating or decelerating their actions. Creatures must succeed on a Wisdom saving throw (DC 16) or be affected for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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