The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
Cloned8 times
Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Peaceful Pond
CR 8Large Elemental
Peaceful Pond
HP Range85 - 105 (Avg: 95)
AC15
XP3900

Description

The Sentient Drowning Pond is a malicious water entity that lures unsuspecting creatures to their doom. It appears as a shimmering, tranquil pond surrounded by lush greenery, but hidden underneath its surface lies a dark, sentient consciousness. The pond is known to whisper enticing promises of peace and serenity to any who approach, only to suddenly draw them into its depths, drowning them without remorse.

Details
SizeLarge
TypeElemental
CR8
XP3900
LanguagesAquan
Defenses
Armor Class15
HP Range85 - 105 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Grasp

The pond creates a watery grasp that pulls a target within 30 feet towards the center of the pond, forcing them to make a Strength saving throw (DC 15). On a failure, the target is restrained and begins to drown.

Lure of Serenity

As an action, the pond can attempt to charm creatures within 60 feet. Affected targets must succeed on a Wisdom saving throw (DC 16) or be transfixed by the pond’s allure, unable to resist moving closer.

Water Surge

The pond releases a sudden surge of water in a 30-foot cone. Each creature in that area must make a Dexterity saving throw (DC 15), taking 4d8 bludgeoning damage on a failed save or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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