The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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Created
100 days ago
Last Updated
4 days ago
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Snow Cave
CR 7Large Monstrosity
Snow Cave
HP Range80 - 120 (Avg: 100)
AC15
XP3900

Description

The Sentient Snow Cave is an eerie and unnaturally frightening entity, embodying the very essence of winter's chill. It exudes an aura of dread that seems to sap the warmth and courage from any who approach its depths. The cave pulses with an intelligent malevolence, making it a fearsome guardian of its frigid domain.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesUndercommon, Primordial, knows the thoughts of those who enter
Defenses
Armor Class15
HP Range80 - 120 (Avg: 100)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chilling Breath

The Sentient Snow Cave exhales a chilling mist in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d10 cold damage on a failed save, or half as much damage on a successful one.

Frostbite Grasp

The cave manifests icy tendrils that emerge from its walls to grapple a creature within 10 feet. The target must succeed on a DC 16 Strength saving throw or be restrained and take 3d6 cold damage at the start of each of its turns.

Illusionary Lure

The cave creates an illusion of a safe path leading deeper into its maw, compelling creatures within 60 feet to make a DC 15 Wisdom saving throw or be drawn towards the cave as if under the effects of the Charm spell for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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