The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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100 days ago
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Verdance Collective
CR 10Huge Plant
Verdance Collective
HP Range250 - 300 (Avg: 275)
AC17
XP5900

Description

The Verdance Collective is a vast embodiment of a forest's consciousness, manifested as a colossal mass of intertwined roots, leaves, and vibrant flowers. Each component of this living tapestry pulses with an ancient energy, weaving together the spirits of countless trees and flora into a single, sentient entity. As it moves, the forest seems to shift its form, creating pathways and obstacles that confuse intruders while nurturing its inhabitants.

Details
SizeHuge
TypePlant
CR10
XP5900
LanguagesUndercommon, Druidic
Defenses
Armor Class17
HP Range250 - 300 (Avg: 275)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Awaken Allies

Once per day, the Verdance Collective can awaken the spirits of up to three nearby trees, animating that join the fight for 1 hour.

Nature's Wrath

The Verdance Collective channels the energy of the forest to unleash a storm of thorns in a 60-foot radius. Each creature in that area must make a Dexterity saving throw, taking 4d10 piercing damage on a failed save or half as much on a successful one.

Root Snare

The Verdance Collective can use its roots to ensnare enemies within a 30-foot radius. Targets must succeed on a Dexterity saving throw or become restrained by the roots for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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