The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Haunted Gale
CR 7Medium Undead
Haunted Gale
HP Range85 - 95 (Avg: 90)
AC15
XP2900

Description

The Haunted Gale is a fearsome manifestation of ghostly winds that swoop through battlegrounds and cursed lands. These tumultuous winds are said to be the souls of long-forgotten warriors, forever trapped in an ethereal storm. They howl with the voices of the lost and can whip up fierce gusts, disorienting those who dare to linger in their presence.

Details
SizeMedium
TypeUndead
CR7
XP2900
LanguagesUnderstands Common and Celestial but cannot speak.
Defenses
Armor Class15
HP Range85 - 95 (Avg: 90)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ghostly Grasp

The Haunted Gale can target one creature within 30 feet, enveloping it in ghostly winds. The target must make a Dexterity saving throw. On a failure, it takes 4d10 necrotic damage and is grappled. On a success, the target takes half damage and is not grappled. A grappled creature can escape the grapple by using its action to make a Strength or Dexterity check against the Haunted Gale's spell save DC.

Gust of Woe

The Haunted Gale summons a powerful gust of wind in a 30-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Strength saving throw or take 27 (6d8) force damage and be knocked prone. On a successful save, the creature takes half damage and isn't knocked prone.

Whirlwind Howl

The Haunted Gale emits a chilling howl that can be heard up to 300 feet away. All creatures within a 60-foot radius must succeed on a Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Whispers of the Forgotten

Each creature within 60 feet of the Haunted Gale that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. A creature that succeeds on this saving throw is immune to this effect for the next 24 hours.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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