The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Kraken
CR 23Huge Monstrosity
Kraken
HP Range300 - 450 (Avg: 375)
AC20
XP50000

Description

The Kraken is a legendary sea monster, said to dwell off the coasts of Norway and Greenland. This titanic cephalopod is known for its massive tentacles, capable of dragging entire ships beneath the waves. It is a creature of chaos and fear, often seen as a harbinger of storms and shipwrecks, lurking in the depths of the ocean, waiting for its moment to strike.

Details
SizeHuge
TypeMonstrosity
CR23
XP50000
LanguagesAquan, understands Common but cannot speak
Defenses
Armor Class20
HP Range300 - 450 (Avg: 375)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ink Jet

The Kraken expels a cloud of ink in a 60-foot cone. The area is heavily obscured, and any creature within the cloud must succeed on a DC 18 Constitution saving throw or be blinded until the end of its next turn.

Tentacle

Melee Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained.

Tsunami

The Kraken summons a massive wave that surges over a 300-foot radius. Each creature in that area must make a DC 20 Strength saving throw, taking 70 (20d6) bludgeoning damage on a failed save, or half as much on a successful one. The area becomes difficult terrain until the end of the Kraken's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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