The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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Created
100 days ago
Last Updated
4 days ago
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Siren Wail
CR 5Medium Monstrosity
Siren Wail
HP Range45 - 60 (Avg: 53)
AC15
XP1800

Description

Siren Wails are enchanting yet deadly creatures that inhabit coastal waters, often luring sailors to their doom with their mesmerizing voices. They possess a haunting beauty, with glimmering scales that shimmer in shades of blue and green, and long, flowing hair that resembles seaweed. Their melodic songs resonate across the waves, compelling those who hear them to approach the shore, unaware of the perilous fate awaiting them.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chilling Wave

The Siren Wail conjures a wave of chilling water in a 15-foot radius centered on itself. Each creature in that area must make a DC 15 Constitution saving throw, taking 3d6 cold damage on a failed save, or half as much on a successful one.

Embrace of the Depths

The Siren Wail reaches out to a creature within 15 feet and attempts to pull it into the water. The target must succeed on a DC 15 Strength saving throw or take 2d8 bludgeoning damage and be grappled (escape DC 15).

Luring Song

The Siren Wail sings a mesmerizing song. Each creature within 300 feet who can hear it must succeed on a DC 16 Wisdom saving throw or be drawn towards the Siren Wail, moving up to half their speed towards it on their turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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