The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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100 days ago
Last Updated
4 days ago
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Charybdis
CR 15Huge Monstrosity
Charybdis
HP Range250 - 350 (Avg: 300)
AC18
XP13000

Description

A monstrous sea creature resembling a massive whirlpool, Charybdis is known for its insatiable hunger and ability to create devastating currents that can swallow ships whole. It is a guardian of the ocean's depths, feared by sailors and adventurers alike.

Details
SizeHuge
TypeMonstrosity
CR15
XP13000
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class18
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesLightning
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesGrappled, Prone, Restrained
Actions

Swallow

Charybdis can attempt to swallow a creature that is within 10 feet of it. The target must succeed on a DC 20 Strength saving throw or be swallowed whole, taking 4d10 bludgeoning damage at the start of each of its turns.

Tentacle Slam

Charybdis slams a tentacle down on a target within 15 feet, making a melee attack. On a hit, the target takes 3d12 + 8 bludgeoning damage and must succeed on a DC 18 Strength saving throw or be knocked prone.

Whirlpool

Charybdis creates a massive whirlpool in a 30-foot radius centered on itself. Creatures in the area must succeed on a DC 18 Strength saving throw or be pulled 20 feet towards the center and become restrained until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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