Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range70 - 110 (Avg: 90)
AC14
XP1800
Description
A corrupted selkie, appearing as a gaunt human with tattered sealskin and eyes filled with ancient sorrow and malice. It can shed its skin to become a sleek, dark seal, draining life and sanity with its touch while mourning a lost past.
Details
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Sylvan, understands Common but does not speak |
Defenses
Armor Class | 14 |
HP Range | 70 - 110 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Change Shape (1/Day)
The Selkie can use an action to transform from humanoid to seal or back. Stats remain the same, but it gains a swim speed of 40 ft. and loses walking speed in seal form.
Claw/Fin Slap
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Soul Wrest (Recharge 5-6)
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) necrotic damage. The target must succeed on a DC 14 Wisdom saving throw or suffer disadvantage on its next attack roll and ability check.