Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range40 - 110 (Avg: 75)
AC14
XP1800
Description
A gaunt, ethereal humanoid with translucent, water-rippled skin, venomous seaweed hair, and a lamprey-like maw. Its eyes glow with a cold, spectral light, haunting the depths of bleak reefs.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Deep-Sea, telepathy 60 ft. |
Defenses
Armor Class | 14 |
HP Range | 40 - 110 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Despair Wail (1/Day)
The Siren emits a telepathic wail. Each creature within 60 feet must succeed on a DC 14 Wisdom saving throw or take 18 (4d8) psychic damage and be Frightened for 1 minute. A frightened creature can repeat the save at the end of its turn.
Maw Grasp
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it is grappled (escape DC 13) and pulled 5 feet towards the Siren.