Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range160 - 360 (Avg: 260)
AC16
XP8400
Description
A huge serpentine beast with shimmering iridescent scales that blend with dark waters. It uses bioluminescent lures to mesmerize prey and emits a haunting hiss like a sinking ship.
Details
Size | Huge |
Type | Monstrosity |
CR | 12 |
XP | 8400 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 160 - 360 (Avg: 260) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 18).
Constrict
Melee Weapon Attack: +10 to hit, reach 5 ft., one grappled creature. Hit: 24 (4d8 + 6) bludgeoning damage. The target is restrained until the grapple ends.
Phantom Lure (Recharge 5-6)
The Serpent's lures flash, creating a powerful illusion. Each creature within 60 feet must succeed on a DC 15 Wisdom saving throw or believe they see a loved one or desired treasure, moving 30 ft. closer to the Serpent.