The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (-3602, 6535) |
The Chamber of Wounds is a stark, perpetually cold temple carved into Grimwatch's oldest stone foundations, its walls displaying countless etched figures enduring agony. Dedicated to Vesta, The Enduring Scar, its purpose is the grim pursuit of strength and purity through ritualized suffering. Here, gaunt Human penitents, their bodies often crisscrossed with old marks, engage in acts of ritualistic scarring and self-mutilation, believing each fresh wound deepens their devotion and resolve against the city's relentless trials. The air hangs heavy with the coppery scent of fresh blood and the lingering smell of cauterized flesh. You'll find silent, scarred priests overseeing the rites with chilling serenity, as individuals publicly confess their perceived weaknesses or endure agonizing penance for their flaws. The Chamber is filled with muted groans, the soft rasp of rough linens, and displays of "blessed" scars, each a testament to endured torment, reflecting Vesta's grim truth that true
Walls etched with figures in agony, coppery scent of blood, lingering smell of cauterized flesh, silent scarred priests, and displays of blessed scars.