The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (6879, -2639) |
The Tribunal of Solitude is the grim, isolated court of The Veiled Apex, its sessions held in a chamber carved from chilling ice and unyielding rock. Its purpose is to enforce absolute isolation and ensure the purity of the Still-Hunter ways, judging defiance of their solitary existence or any attempts to disturb sacred sites. Crimes such as defying isolation, attempting to leave the Kingdom without sanction, or minor trespass on sacred grounds condemn one to forced servitude: psychological binding as silent guardians of remote, exposed sites, or compelled to carry heavy, cursed relics through the freezing peaks. Deliberately exposing a sacred site or assassination attempts on the Queen leads to execution: "The Eternal Ice-Womb" – the condemned is encased alive within a rapidly freezing, high-altitude ice vault, their agony preserved in a translucent tomb for eternity.
The chamber is a chilling fusion of translucent ice walls and jagged rock, illuminated by a cold, eerie blue light. Frost clings to every surface, and the air is heavy with silence and the weight of judgment.