Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You summon barbed, decayed tendrils in a 20-foot square within 90 feet, creating difficult terrain. Creatures entering or starting their turn there must make a Strength save or take 4d6 piercing damage and become restrained. A restrained creature can use its action to attempt a Strength check against your spell save DC to free itself. The tendrils vanish when the spell ends.
Spell Details
Level | 3 |
Range | 90 |