Victorian Era
Birmingham burns as the French vie for war, witness it all in this Dark Victorian Narrative-RPG.
Author's Note:
- 46 unique locations, 8 bosses, and 22 characters.
- A city bogged down by industrialisation.
- A royal conspiracy that threatens the fate of England.
- Engage in tense gameplay as a betrayed noble turned highwayman. Raid estates, hold up and rob people on the road, or act as a mercenary against the French as King Richard flirts with war.
- Slice-of-life options: become a master thief, burgle houses as a chimney sweep, attend noble galas, or assist a troubled journalist in deciphering a cryptic letter that threatens the fate of England....
I strongly recommend starting your campaign with ''Generate Points of Interest'' and ''Generate Areas'' disabled. With these options toggled off, Franz will make use of the areas as intended.
Played | 319 times |
Cloned | 16 times |
Created | 51 days ago |
Last Updated | 43 days ago |
Visibility | Public |
Weird
Illusion•Level 9

Description
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Spell Details
Level | 9 |
Range | 120 |