The Rookwood world illustration - Victorian Era theme
Victorian Era

The Rookwood

F
Fox_

Birmingham burns as the French vie for war, witness it all in this Dark Victorian Narrative-RPG.


Author's Note: - 46 unique locations, 8 bosses, and 22 characters. - A city bogged down by industrialisation. - A royal conspiracy that threatens the fate of England. - Engage in tense gameplay as a betrayed noble turned highwayman. Raid estates, hold up and rob people on the road, or act as a mercenary against the French as King Richard flirts with war. - Slice-of-life options: become a master thief, burgle houses as a chimney sweep, attend noble galas, or assist a troubled journalist in deciphering a cryptic letter that threatens the fate of England.... I strongly recommend starting your campaign with ''Generate Points of Interest'' and ''Generate Areas'' disabled. With these options toggled off, Franz will make use of the areas as intended.
Played321 times
Cloned16 times
Created
52 days ago
Last Updated
44 days ago
VisibilityPublic
Antipathy/Sympathy
EnchantmentLevel 8
Antipathy/Sympathy

Description

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect. **Antipathy.** The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it. **Sympathy.** The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a wisdom saving throw to end the effect, as described below. **Ending the Effect.** If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another wisdom saving throw every 24 hours while the spell persists. A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.

Spell Details
Level8
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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