Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |

Vornic Reach
Area
Details
Size | 0 |
Type | Sea |
Coordinates | (-4983, 3971) to (-1997, 6263) |
Description
Vornic Reach (Northwest, Dominion homeland sea) The Dominion's Backbone. These steel-gray waters lap against the cold, craggy coasts of Aurelia and Brimhold, where black-iron citadels cast long shadows. The Vornic Reach is frigid, disciplined, and ruthless — a mirror of the Dominion itself. Patrol ships sail in ordered formations, and fortified watchtowers rise from rockbound islands. Pirates rarely venture here; those who do vanish beneath the waves or reappear in chains. The Reach is a sea of control — silent, powerful, and deadly in its efficiency.