Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |

Viremouth
Area
Details
Size | 0 |
Type | Trade Town |
Coordinates | (-2735, 2915) to (-2631, 3014) |
Description
A bustling trade town on the southern fringe of the Dominion, just south of Aurelsport. Viremouth sits low on the rocky coast, surrounded by terraced warehouses, salt-crusted docks, and merchant offices flying the banners of powerful trading houses. Unlike the grandeur of the capital, Viremouth is gritty and pragmatic, built for throughput. Goods from across the Dominion are funneled here—metals, fine cloth, coin, weaponry—and packed into heavily guarded ships for the journey across open sea. Dominion customs agents and naval officers patrol the town closely, watching for smugglers or unsanctioned relic hunters.