Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Caravan Way
Area
Details
Size | 0 |
Type | Trade Route |
Coordinates | (-2936, -1364) to (-2906, -1055) |
Description
A major trade route that leads out of Asharak and into the heart of Solvara. It is a winding road through the desert, protected by Asharak’s own mercenary companies. Merchants, scholars, and travelers use this path to move goods, knowledge, and artifacts between the city and the outside world. Along the way, there are small, temporary settlements and trading posts where travelers can rest and resupply, though the road is dangerous due to sandstorms, predators, and occasional raids by rival factions.