The Shattered Seas world illustration - Pirate theme
Pirate

The Shattered Seas

H
HollowLT

An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.


Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played47 times
Cloned2 times
Created
12 days ago
Last Updated
1 days ago
VisibilityPublic
Abyssal Maw
CR 15Huge Monstrosity
Abyssal Maw
HP Range250 - 350 (Avg: 300)
AC18
XP13000

Description

The Abyssal Maw is a massive anglerfish-like creature that lurks in the darkest depths of the ocean. With a mouth wide enough to swallow a small ship, it uses its bioluminescent lure to attract unsuspecting vessels before striking with predatory speed.

Details
SizeHuge
TypeMonstrosity
CR15
XP13000
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class18
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage.

Lure

The Abyssal Maw emits a bioluminescent glow that can be seen from up to 300 feet away. Creatures that see the lure must succeed on a DC 18 Wisdom saving throw or be drawn towards it, moving directly towards the Maw on their next turn.

Swallow

The Abyssal Maw can attempt to swallow a creature that is Medium or smaller. The target must succeed on a DC 22 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, and it takes 66 (12d10) acid damage at the start of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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