Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 47 times |
Cloned | 2 times |
Created | 11 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
Creatures born from the depths of the ocean, Sirens have an otherworldly allure that’s as terrifying as it is enchanting. They lures sailors with her haunting song, capable of evoking deep longing and irresistible curiosity, before revealing her predatory nature. Like to travel in groups.
Details
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, Aquan |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Drowning Grasp
The Siren can make a melee attack with her claws, dealing 2d8 + 4 slashing damage. If the target is grappled, they must succeed on a DC 18 Strength saving throw or be pulled underwater.
Luring Song
The Siren sings a haunting melody that can charm any creature within 300 feet that can hear her. Affected creatures must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.