The Shattered Seas world illustration - Pirate theme
Pirate

The Shattered Seas

H
HollowLT

An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.


Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played47 times
Cloned2 times
Created
11 days ago
Last Updated
Yesterday
VisibilityPublic
Great Blackjaw
CR 15Huge Beast
Great Blackjaw
HP Range250 - 300 (Avg: 275)
AC18
XP13000

Description

The Great Blackjaw is a legendary monstrous shark that haunts the waters around the isles, known for its ferocity and cunning. It is said to stalk ships, waiting for the perfect moment to strike, often rending smaller vessels in half with its powerful jaws.

Details
SizeHuge
TypeBeast
CR15
XP13000
Languagesunderstands Aquan but cannot speak
Defenses
Armor Class18
HP Range250 - 300 (Avg: 275)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 40 (6d10 + 7) piercing damage.

Swallow

The Great Blackjaw makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the target is blinded and restrained. It takes 21 (6d6) acid damage at the start of each of its turns.

Tidal Surge (Recharge 5-6)

The Great Blackjaw creates a massive wave that crashes down in a 30-foot cone. Each creature in that area must make a DC 18 Strength saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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